PyroCluster. Basic Globals Age Distance Cyl. Distance Shape Illumination Shadow Noise. PyroCluster. A few simple steps must be taken before PyroCluster scenes can be used in a Cinema 4D scene. This is how an atmospheric PyroCluster effect is created in Cinema 4D. Convert the RealFlow | Cinema 4D particles into Thinking Particles: Fluid > Particles > Create Thinking Particles. The connection to PyroCluster can be established with a few clicks: Create a "Particle Geometry" object (Simulation > Thinking Particles) Open Simulate > Thinking Particles > Thinking Particles Settings and look for the "Fluid. Creating Clouds in PyroCluster and Cinema 4D. Turn on illumination and keep the default settings. Under shadow, turn on cast shadows and self shadows, turn the transparency to 15%, and the ambient color to a light sky blue. Change scale to %. On the noise tab, turn peak blend up to % and change detail to 5. Turn on no scale.
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